A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5
Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5
Plus, the following point bonuses are available for completing objectives in the following games:
Player Action | PlyrPlyr Action | Team Action | World Action | Action | Player Reward | Team Reward | Ranking |
---|---|---|---|---|---|---|---|
Yes | No | No | No | (rats_ctf) Captured Blue Flag | +10 | Team Fortress Classic | |
Yes | No | No | No | (rats_ctf) Captured Red Flag | +10 | Team Fortress Classic | |
Yes | No | No | No | Built A Sentry Gun | 0 | Team Fortress Classic | |
Yes | No | No | No | Captured Command Point | +30 | Team Fortress Classic | |
Yes | No | No | No | Captured Flag Point 1 | +30 | Team Fortress Classic | |
Yes | No | No | No | Captured Flag Point 2 | +30 | Team Fortress Classic | |
Yes | No | No | No | Captured Flag Point 3 | +30 | Team Fortress Classic | |
Yes | No | No | No | Captured Flag Point 4 | +30 | Team Fortress Classic | |
Yes | No | No | No | Carried Flag 1 | +5 | Team Fortress Classic | |
Yes | No | No | No | Carried Flag 2 | +5 | Team Fortress Classic | |
Yes | No | No | No | Carried Flag 3 | +5 | Team Fortress Classic | |
Yes | No | No | No | Carried Flag 4 | +5 | Team Fortress Classic | |
Yes | Yes | No | No | Cured Teammate's Hallucinations | +1 | Team Fortress Classic | |
No | Yes | No | No | Cured Teammate's Infection | +2 | Team Fortress Classic | |
No | Yes | No | No | Destroyed Enemy Dispenser | +5 | Team Fortress Classic | |
Yes | Yes | No | No | Destroyed Enemy Sentry Gun | +10 | Team Fortress Classic | |
No | Yes | No | No | Destroyed Enemy Teleporter Entrance | +2 | Team Fortress Classic | |
No | Yes | No | No | Destroyed Enemy Teleporter Exit | +2 | Team Fortress Classic | |
Yes | No | No | No | Detpack Breach/Tunnel | +5 | Team Fortress Classic | |
Yes | No | No | No | Detpacks Set | 0 | Team Fortress Classic | |
No | Yes | No | No | Discovered Enemy Spy | +1 | Team Fortress Classic | |
Yes | No | No | No | Dismantled Their Sentry Gun | 0 | Team Fortress Classic | |
Yes | No | No | No | Domination (4 kills) | +3 | Team Fortress Classic | |
Yes | No | No | No | Double Kill (2 kills) | +1 | Team Fortress Classic | |
Yes | Yes | No | No | Doused Teammate's Fire | +1 | Team Fortress Classic | |
Yes | No | No | No | God Like (20 kills) | +11 | Team Fortress Classic | |
Yes | No | No | No | Headshot Kill | +1 | Team Fortress Classic | |
Yes | Yes | No | No | Healed A Teammate | 0 | Team Fortress Classic | |
No | Yes | No | No | Infected A Teammate | -25 | Team Fortress Classic | |
No | Yes | No | No | Infected Enemy | 0 | Team Fortress Classic | |
Yes | No | No | No | Killing Spree (13 kills) | +8 | Team Fortress Classic | |
Yes | No | No | No | Mega Kill (7 kills) | +5 | Team Fortress Classic | |
Yes | No | No | No | Monster Kill (15 kills) | +9 | Team Fortress Classic | |
Yes | No | No | No | Ownage (9 kills) | +6 | Team Fortress Classic | |
Yes | No | No | No | Rampage (5 kills) | +4 | Team Fortress Classic | |
No | Yes | No | No | Repaired Teammate's Sentry Gun' | +1 | Team Fortress Classic | |
No | Yes | No | No | Repaired Teammate's Teleporter Entrance | +1 | Team Fortress Classic | |
No | Yes | No | No | Repaired Teammate's Teleporter Exit | +1 | Team Fortress Classic | |
No | Yes | No | No | Tranquilized Enemy | +2 | Team Fortress Classic | |
Yes | No | No | No | Triple Kill (3 kills) | +2 | Team Fortress Classic | |
Yes | No | No | No | Ultra Kill (11 kills) | +7 | Team Fortress Classic | |
Yes | No | No | No | Unstoppable (17 kills) | +10 | Team Fortress Classic | |
No | Yes | No | No | Upgraded Teammate's SG To Level 2 | +1 | Team Fortress Classic | |
No | Yes | No | No | Upgraded Teammate's SG To Level 3 | +1 | Team Fortress Classic |
Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.
Weapon | Name | Modifier | Ranking |
---|---|---|---|
AC | Autocannon | 1.00 | Team Fortress Classic |
CALTROP | Caltrops | 2.00 | Team Fortress Classic |
AXE | Crowbar | 1.80 | Team Fortress Classic |
DETPACK | Detpack | 1.80 | Team Fortress Classic |
BUILDING_DISPENSER | Dispenser | 2.00 | Team Fortress Classic |
EMPGRENADE | EMP Grenade | 1.25 | Team Fortress Classic |
FLAMES | Flame Thrower | 1.60 | Team Fortress Classic |
GASGRENADE | Gas Grenade | 1.90 | Team Fortress Classic |
GL_GRENADE | Grenade Launcher | 1.35 | Team Fortress Classic |
INFECTION | Infection | 1.50 | Team Fortress Classic |
TIMER | Infection Timer | 0.00 | Team Fortress Classic |
KNIFE | Knife | 1.80 | Team Fortress Classic |
MEDIKIT | Medikit | 1.85 | Team Fortress Classic |
MIRVGRENADE | MIRV Grenade | 1.25 | Team Fortress Classic |
NAILGRENADE | Nail Grenade | 1.70 | Team Fortress Classic |
NAILS | Nail Gun | 1.70 | Team Fortress Classic |
NAPALMGRENADE | Napalm Grenade | 1.70 | Team Fortress Classic |
NORMALGRENADE | Normal Grenade | 1.10 | Team Fortress Classic |
PIPEBOMB | Pipebomb | 1.35 | Team Fortress Classic |
RAILGUN | Rail Gun | 1.85 | Team Fortress Classic |
ROCKET | Rocket Launcher | 1.00 | Team Fortress Classic |
SENTRYGUN | Sentry Gun | 1.00 | Team Fortress Classic |
SHOTGUN | Shotgun | 1.60 | Team Fortress Classic |
SNIPERRIFLE | Sniper Rifle | 1.00 | Team Fortress Classic |
AUTORIFLE | Sniper Rifle (Auto Mode) | 1.20 | Team Fortress Classic |
SPANNER | Spanner | 2.00 | Team Fortress Classic |
SUPERNAILS | Super Nail Gun | 1.65 | Team Fortress Classic |
SUPERSHOTGUN | Super Shotgun | 1.15 | Team Fortress Classic |
Player profile options can be configured by saying the appropriate gameme_set command while you are playing on a participating gameserver. To issue commands, push your chat key and type the command text.
Syntax: say /gameme_set option value
Acceptable "options" are:
realname
Sets your Real Name as shown in your profile.
Example: /gameme_set realname Joe Bloggs
email
Sets your E-mail Address as shown in your profile.
Example: /gameme_set email joe@hotmail.com
homepage
Sets your Home Page as shown in your profile.
Example: /gameme_set homepage http://www.geocities.com/joe/
icq
Sets your ICQ Number as shown in your profile.
Example: /gameme_set icq 123456789
Say /gameme_hideranking while playing on a participating gameserver. This will toggle you between being visible on the Player Ranking and being invisible.
Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.